Andrea Samory Italian, b. 1991

Andrea Samory is a self-taught visual artist based in Tokyo. 
Born in 1991 in Italy, he is a University of Tokyo alumnus, and has previously worked for Kengo Kuma and Kohei Nawa. 
After presenting his first solo exhibition in Tokyo in 2023, he has exhibited in Italy, Japan, Taiwan, Australia, Hong Kong and several other countries.
 
His post-internet approach to art employs familiar images, released from their idealized context, to create a mirror for collective fears and expectations towards the future.
He combines 3D sculpting and 3D printing with SFX sculpting techniques, to materialize the virtual tropes and intangible forces influencing our collective subconscious.
 
ARTIST STATEMENT
 
Andrea Samory’s approach is based on a post-internet vision of art as the process of materializing virtual images and intangible forces. He uses familiar images, released from their idealized context, to create a mirror for collective fears and expectations towards the future. In doing so, he subverts the role that biological bodies have towards the stereotypical concept of Nature.
 
In his work, the philosophies of Speculative Realism and Assemblage Theory get infused into the genres of Sci-Fi, Body Horror, Cosmic Horror and Magical Realism - a narrative created as a response to nowadays incessant flux of both dystopic and utopic information regarding global society, climate, politics, technology.
 
His vocabulary takes advantage of shiny, soft and colorful materials to attract the viewer into a world of natural corruption and uncannyness - provoking the ambivalent feelings of repulsion and fascination, alienation and familiarity, recognition and corruption. This approach takes inspiration from how virality (both as a biology-related concept and an internet-related concept), and intangible forces in general, shape our everyday lives. 
 
The recurring themes of growth, entropy, mythology and human hybris are given shape through the recombination, aggregation, distortion, and assemblage of natural textures and figures. He combines 3d sculpting and 3d printing with SFX and more traditional sculpting techniques, to attract the viewer into a world of natural corruption and uncannyness - provoking the ambivalent feelings of repulsion and fascination, alienation and recognition.